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Character Creation:
- Each new character gets a feat to start.
- Any character that has the ability to cast at least one spell may get Prestidigitation (magic granted through bloodline, natural talent, or study), Thaumaturgy (magic granted by a more powerful being) or Druidcraft (magic granted by nature) for free without taking up a cantrip slot. These can be added using my homebrew feat.
- All of the optional class features granted by Tasha’s are free game and you may include them. Likewise you may always customize your ASI generated by your race.
- Stats are chosen using standard array.
- You may choose one common magical item.
- You may use any currency you own to purchase any adventuring gear you can afford prior to the start of the campaign.
- You may exchange starting equipment for it’s gold value.
Gameplay:
- Yes, flanking.
- Advantage and disadvantage stack. If you have gained advantage twice, you get a +2 to the roll in addition to the standard roll 2d20 and take the higher. If you have gained advantage thrice, you get +5 to the roll. +5 is the maximum. The opposite is true for disadvantage. Additionally, advantages and disadvantages cancel each other out. Two advantages and one disadvantage results in you still having one advantage.
- Resistance for the same thing from more than one source results in immunity.
- A character receives one level of exhaustion each time they drop to 0 hitpoints or fail a death saving throw. Additionally death savings throws are rolled behind the DM screen.
- Forced movement allows for attacks of opportunity.
- Brutal criticals. When rolling a crit, you use maximum your damage die, then roll an additional damage die. After that, add any modifiers to your damage.
- If you roll a natural one in melee combat, the creature you attacked may choose to take an attack of opportunity against you.
- If you roll a natural 20 on a saving throw, you evade the entirety of the effect, even if you would normally take half damage.